Venture Logo

by Lucas Liu, Nils Veidis and Austin Wangyu

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C O - D E V E L O P E R   &   A R T I S T

   As a spell-slinging wizard, venture through dangerous landscapes and use spells to solve intricate puzzles and destroy the force which is draining the world of its energy!

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MADE WITH:

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by NILS VEIDIS

          My most memorable–academic–college experience was when I was first introduced to programming my freshman year. As I was learning Python, I began working on an independent project, Hue Fiend. Out of de-bugging induced exhaustion, I decided to clear my head for the night and resume coding in the morning. That night, I dreamed of walking amongst the various function calls and instance variables of my code (don't judge). At some point in the dream, I stumbled upon a problematic section of code. Something jolted me awake, and I snagged my computer, revised the section of code, and ran the Terminal prompt... and then this appeared... 

the desired output of the code

          I proceeded by apologizing to my roommate for being obliviously eager at 4am over a gradient, and swapped my political science class for the next computer science course.

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built a Central Processing Unit

      Constructed a functioning CPU from scratch in Logisim over the course of a summer through UC Berkeley's Computer Science department. The construction of the processor required proficient knowledge of the C programming language, program assembly via RISC-V machine code, machine interpretation and computer hardware architecture.

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PATHFINDING A.I.

       Constructed various informed and uninformed pathfinding algorithms in Python through the Artificial Intelligence Department at UC Berkeley. Designed Pac-Man as an adversarial agent that collects all food pellets and power pellets in any given game environment while avoiding ghosts.

SKILLS

Reinforcement Learning, A* Graph Search, Dijkstra's Algorithm, Markov Decision Processes (MDPs), Bayes Net & Inference, Particle Filtering

 

CORONAVIRUS HEALTH / INFO GAME

(iOS Mobile Application)

 
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Conceptualized, coded and designed a hangman-style game using Swift and Xcode for the UC Berkeley iOS Development course (in a 2-day span). The player must guess the the letters of a phrase (COVID-19 health tips / general information)  in order to prevent a cell from getting infected by the virus. 

GAMEPLAY:

Nils is currently working on...

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